Question 1 · choose 1
A mobile game stores player profiles that are always read and written by player ID. Responses must stay in single-digit milliseconds as the player base grows from thousands to millions, and the team wants no servers to provision or patch. Which database fits?
- AAmazon DynamoDB
- BAmazon RDS for MySQL
- CAmazon Redshift
- DA database the team installs on Amazon EC2
Show the answer and why
AAmazon DynamoDB
Correct
DynamoDB is a serverless NoSQL database with key-value access and single-digit millisecond performance at any scale, with no servers to provision or patch.
BAmazon RDS for MySQL
Incorrect
RDS is the managed relational choice, but it runs on DB instances whose class you pick and resize as you grow; key lookups at any scale with no servers describe DynamoDB.
CAmazon Redshift
Incorrect
Redshift is a petabyte-scale data warehouse for analytical SQL queries, not a store for per-player reads and writes.
DA database the team installs on Amazon EC2
Incorrect
On EC2 the team manages the guest operating system and the database software, including patching — the work it wants to avoid.
Access by key, steady low latency at any scale and zero servers to run is the case DynamoDB is built for.
AWS documentation