Question 1 · choose 1
A multiplayer game runs its UDP game servers on EC2 instances in two Regions. Players around the world complain about jitter on long internet paths, and some of their corporate firewalls only allow traffic to a fixed list of IP addresses. Which change improves the experience and meets the firewall constraint?
- APut an AWS Global Accelerator standard accelerator in front of the game servers in both Regions
- BServe the game traffic through an Amazon CloudFront distribution with the game servers as origins
- CUse Route 53 latency-based records that point players to the Region with the lowest latency
- DMove the game servers to larger instances with enhanced networking in both Regions
Show the answer and why
APut an AWS Global Accelerator standard accelerator in front of the game servers in both Regions
Correct
Global Accelerator provides static anycast IP addresses and improves TCP and UDP applications by carrying their traffic over the AWS global network to endpoints in the nearest Region.
BServe the game traffic through an Amazon CloudFront distribution with the game servers as origins
Incorrect
CloudFront speeds up cacheable and dynamic web content. For non-HTTP use cases such as UDP gaming, AWS points to Global Accelerator instead.
CUse Route 53 latency-based records that point players to the Region with the lowest latency
Incorrect
Latency records pick a Region at DNS time, but traffic still crosses the public internet, and the addresses are not a small fixed list.
DMove the game servers to larger instances with enhanced networking in both Regions
Incorrect
Enhanced networking speeds up the instance network interface. It does not shorten the internet path that causes the jitter.
Non-HTTP traffic, a global audience and fixed IP addresses point to Global Accelerator.
AWS documentation